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fix Triangle script not using material field
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@@ -36,7 +36,7 @@ public class Triangle : MonoBehaviour {
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// Set up game object with mesh;
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meshRenderer = gameObject.AddComponent<MeshRenderer>();
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meshRenderer.material = (Material) Resources.Load("BoidMaterial");
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meshRenderer.material = material;
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var filter = gameObject.AddComponent<MeshFilter>();
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filter.mesh = mesh;
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