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More cleanup making code cleaner, made Rectangle Boundaries automatically size to camera's view, automatic random boid placement, value tweaking
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@@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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m_Name: BoidMaterial
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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@@ -61,7 +61,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@@ -73,5 +73,5 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.16135636, g: 0.2708125, b: 0.6981132, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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