mirror of
https://github.com/Xevion/Boids.git
synced 2025-12-11 08:06:37 -06:00
added resolution scaling for title/about screen buttons, ready for settings/play screens
This commit is contained in:
@@ -185,6 +185,127 @@ Transform:
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|
spriteCount: 0
|
||||||
|
spaceCount: 0
|
||||||
|
wordCount: 1
|
||||||
|
linkCount: 0
|
||||||
|
lineCount: 1
|
||||||
|
pageCount: 1
|
||||||
|
materialCount: 1
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_spriteAnimator: {fileID: 0}
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_subTextObjects:
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!222 &1241320723
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1241320720}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
--- !u!1 &1363541043
|
--- !u!1 &1363541043
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1050,8 +1332,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 1}
|
m_AnchorMin: {x: 0.5, y: 1}
|
||||||
m_AnchorMax: {x: 0.5, y: 1}
|
m_AnchorMax: {x: 0.5, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -85.45505}
|
m_AnchoredPosition: {x: 0, y: -86.45}
|
||||||
m_SizeDelta: {x: 402.54, y: 170.91}
|
m_SizeDelta: {x: 369.99, y: 172.72}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1363541045
|
--- !u!114 &1363541045
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -1171,7 +1453,7 @@ MonoBehaviour:
|
|||||||
m_UiScaleMode: 1
|
m_UiScaleMode: 1
|
||||||
m_ReferencePixelsPerUnit: 100
|
m_ReferencePixelsPerUnit: 100
|
||||||
m_ScaleFactor: 1
|
m_ScaleFactor: 1
|
||||||
m_ReferenceResolution: {x: 800, y: 600}
|
m_ReferenceResolution: {x: 1067, y: 600}
|
||||||
m_ScreenMatchMode: 0
|
m_ScreenMatchMode: 0
|
||||||
m_MatchWidthOrHeight: 0
|
m_MatchWidthOrHeight: 0
|
||||||
m_PhysicalUnit: 3
|
m_PhysicalUnit: 3
|
||||||
@@ -1528,8 +1810,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -0.000010967, y: -4.2249985}
|
m_AnchoredPosition: {x: -2.6, y: -15.3}
|
||||||
m_SizeDelta: {x: 391.99, y: 277.5}
|
m_SizeDelta: {x: 637.4, y: 412.6}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!132 &1872191080
|
--- !u!132 &1872191080
|
||||||
GUIText:
|
GUIText:
|
||||||
@@ -1628,8 +1910,8 @@ MonoBehaviour:
|
|||||||
m_outlineColor:
|
m_outlineColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4278190080
|
rgba: 4278190080
|
||||||
m_fontSize: 14
|
m_fontSize: 20.7
|
||||||
m_fontSizeBase: 14
|
m_fontSizeBase: 20.7
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
|
||||||
m_fontSizeMin: 14
|
m_fontSizeMin: 14
|
||||||
@@ -1645,7 +1927,7 @@ MonoBehaviour:
|
|||||||
m_enableWordWrapping: 1
|
m_enableWordWrapping: 1
|
||||||
m_wordWrappingRatios: 0.4
|
m_wordWrappingRatios: 0.4
|
||||||
m_overflowMode: 0
|
m_overflowMode: 0
|
||||||
m_firstOverflowCharacterIndex: 410
|
m_firstOverflowCharacterIndex: -1
|
||||||
m_linkedTextComponent: {fileID: 0}
|
m_linkedTextComponent: {fileID: 0}
|
||||||
m_isLinkedTextComponent: 0
|
m_isLinkedTextComponent: 0
|
||||||
m_isTextTruncated: 0
|
m_isTextTruncated: 0
|
||||||
@@ -1666,7 +1948,7 @@ MonoBehaviour:
|
|||||||
m_firstVisibleCharacter: 0
|
m_firstVisibleCharacter: 0
|
||||||
m_useMaxVisibleDescender: 1
|
m_useMaxVisibleDescender: 1
|
||||||
m_pageToDisplay: 1
|
m_pageToDisplay: 1
|
||||||
m_margin: {x: 6.529824, y: 0, z: 0.8162313, w: 0}
|
m_margin: {x: 6.529824, y: 0, z: -0.99998474, w: 0}
|
||||||
m_textInfo:
|
m_textInfo:
|
||||||
textComponent: {fileID: 1872191081}
|
textComponent: {fileID: 1872191081}
|
||||||
characterCount: 448
|
characterCount: 448
|
||||||
@@ -1674,7 +1956,7 @@ MonoBehaviour:
|
|||||||
spaceCount: 77
|
spaceCount: 77
|
||||||
wordCount: 75
|
wordCount: 75
|
||||||
linkCount: 5
|
linkCount: 5
|
||||||
lineCount: 16
|
lineCount: 14
|
||||||
pageCount: 1
|
pageCount: 1
|
||||||
materialCount: 1
|
materialCount: 1
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
@@ -1869,8 +2151,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 143.5}
|
m_AnchoredPosition: {x: 0, y: 211}
|
||||||
m_SizeDelta: {x: 70, y: 19}
|
m_SizeDelta: {x: 95.68, y: 24.3}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2098048399
|
--- !u!114 &2098048399
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -1921,8 +2203,8 @@ MonoBehaviour:
|
|||||||
m_outlineColor:
|
m_outlineColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4278190080
|
rgba: 4278190080
|
||||||
m_fontSize: 17
|
m_fontSize: 24.1
|
||||||
m_fontSizeBase: 17
|
m_fontSizeBase: 24.1
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
|
||||||
m_fontSizeMin: 18
|
m_fontSizeMin: 18
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class UIController : MonoBehaviour {
|
public class UIController : MonoBehaviour {
|
||||||
public Canvas canvas;
|
public Canvas canvas;
|
||||||
|
|
||||||
public BoidController boidController;
|
public BoidController boidController;
|
||||||
|
|
||||||
// Main Title Screen Elements
|
// Main Title Screen Elements
|
||||||
@@ -12,16 +13,24 @@ public class UIController : MonoBehaviour {
|
|||||||
public Button aboutButton;
|
public Button aboutButton;
|
||||||
public Text titleText;
|
public Text titleText;
|
||||||
|
|
||||||
|
// About Screen Elements
|
||||||
public RectTransform aboutPanel;
|
public RectTransform aboutPanel;
|
||||||
public Button aboutCloseButton;
|
public Button aboutCloseButton;
|
||||||
|
|
||||||
// Element Groups
|
// Element Groups
|
||||||
private GameObject[] _titleElements;
|
private GameObject[] _titleElements;
|
||||||
private GameObject[] _settingsElements;
|
|
||||||
private GameObject[] _aboutElements;
|
|
||||||
private GameObject[] _adjustmentElements;
|
|
||||||
|
|
||||||
private UIStance _currentUI;
|
private UIStance _currentUI;
|
||||||
|
private CanvasScaler _scaler;
|
||||||
|
private Rect _canvasRect;
|
||||||
|
private float _scaleFactor;
|
||||||
|
|
||||||
|
// Element Displacements
|
||||||
|
private Vector3 _aboutDiff;
|
||||||
|
private Vector3 _aboutButtonDiff;
|
||||||
|
private Vector3 _titleDiff;
|
||||||
|
private Vector3 _settingsDiff;
|
||||||
|
private Vector3 _adjustmentsDiff;
|
||||||
|
|
||||||
private enum UIStance {
|
private enum UIStance {
|
||||||
Title,
|
Title,
|
||||||
@@ -33,60 +42,59 @@ public class UIController : MonoBehaviour {
|
|||||||
private void Start() {
|
private void Start() {
|
||||||
// Basic variable setup
|
// Basic variable setup
|
||||||
_currentUI = UIStance.Title;
|
_currentUI = UIStance.Title;
|
||||||
|
_scaler = canvas.GetComponent<CanvasScaler>();
|
||||||
|
_canvasRect = canvas.GetComponent<RectTransform>().rect;
|
||||||
|
_scaleFactor = Screen.width / _scaler.referenceResolution.x;
|
||||||
|
|
||||||
// Add event functions
|
// Add event functions
|
||||||
startButton.onClick.AddListener(OnStartButton);
|
startButton.onClick.AddListener(OnStartButton);
|
||||||
aboutButton.onClick.AddListener(OnAboutButton);
|
aboutButton.onClick.AddListener(OnAboutButton);
|
||||||
aboutCloseButton.onClick.AddListener(OnAboutClose);
|
aboutCloseButton.onClick.AddListener(OnAboutClose);
|
||||||
|
|
||||||
// settingsButton.onClick.AddListener(OnSettingsButton);
|
// settingsButton.onClick.AddListener(OnSettingsButton);
|
||||||
|
|
||||||
// Organize all UI Game Objects
|
// Calculate UI position deltas
|
||||||
_titleElements = new GameObject[]
|
_aboutDiff = new Vector3(_canvasRect.size.x * _scaleFactor, 0, 0);
|
||||||
{titleText.gameObject, startButton.gameObject, settingsButton.gameObject};
|
_aboutButtonDiff = new Vector3(75 * _scaleFactor, 0, 0);
|
||||||
_settingsElements = new GameObject[]
|
_titleDiff = new Vector3(0, 450 * _scaleFactor, 0);
|
||||||
{ };
|
|
||||||
_aboutElements = new GameObject[] { };
|
// Move UI elements into position
|
||||||
_adjustmentElements = new GameObject[] { };
|
aboutPanel.transform.position = canvas.transform.position + _aboutDiff;
|
||||||
|
|
||||||
|
// Group Element Instantiation
|
||||||
|
_titleElements = new[] {titleText.gameObject, startButton.gameObject, settingsButton.gameObject};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle Start Button Clicking
|
|
||||||
private void OnStartButton() {
|
|
||||||
switch (_currentUI) {
|
|
||||||
case UIStance.Title: {
|
|
||||||
Debug.Log("Switching to Play Screen");
|
|
||||||
MoveTitleElements(true);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
// Shouldn't be processed
|
|
||||||
case UIStance.Play:
|
|
||||||
case UIStance.Settings:
|
|
||||||
case UIStance.About:
|
|
||||||
Debug.LogWarning($"User clicked Start Button out of Title Screen ({_currentUI})");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move Title Elements In/Out
|
// Move Title Elements In/Out
|
||||||
private void MoveTitleElements(bool away) {
|
private void MoveTitleElements(bool away) {
|
||||||
|
// Main Title and Start/Settings Buttons
|
||||||
foreach (GameObject element in _titleElements) {
|
foreach (GameObject element in _titleElements) {
|
||||||
LeanTween
|
LeanTween
|
||||||
.move(element, element.transform.position + new Vector3(0, 350 * (away ? 1 : -1), 0), away ? 0.75f : 1.15f)
|
.move(element, element.transform.position + _titleDiff * (away ? 1 : -1), away ? 0.65f : 1.15f)
|
||||||
.setDelay(away ? 0f : 0.35f)
|
.setDelay(away ? 0f : 0.35f)
|
||||||
.setEase(away ? LeanTweenType.easeInCubic : LeanTweenType.easeOutCubic);
|
.setEase(away ? LeanTweenType.easeInCubic : LeanTweenType.easeOutCubic);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bottom Right About Button
|
// Bottom Right About Button
|
||||||
LeanTween
|
LeanTween
|
||||||
.move(aboutButton.gameObject, aboutButton.transform.position + new Vector3(100 * (away ? 1 : -1), 0, 0), 0.75f)
|
.move(aboutButton.gameObject, aboutButton.transform.position + _aboutButtonDiff * (away ? 1 : -1), 0.55f)
|
||||||
.setEase(LeanTweenType.easeInCubic);
|
.setEase(LeanTweenType.easeInOutCubic);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move About Elements In/Out
|
// Move About Elements In/Out
|
||||||
private void MoveAboutElements(bool away) {
|
private void MoveAboutElements(bool away) {
|
||||||
LeanTween
|
LeanTween
|
||||||
.move(aboutPanel.gameObject, aboutPanel.transform.position + new Vector3(750 * (away ? 1 : -1), 0, 0), away ? 0.6f : 0.8f)
|
.move(aboutPanel.gameObject, aboutPanel.transform.position + _aboutDiff * (away ? 1 : -1), away ? 0.6f : 1f)
|
||||||
.setEase(LeanTweenType.easeInCubic);
|
.setDelay(away ? 0f : 0.40f)
|
||||||
|
.setEase(away ? LeanTweenType.easeInCubic : LeanTweenType.easeOutCubic);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle switching to the Play Screen
|
||||||
|
private void OnStartButton() {
|
||||||
|
if (_currentUI == UIStance.Title) {
|
||||||
|
Debug.Log($"UI Transition: {_currentUI} -> {UIStance.About}");
|
||||||
|
MoveTitleElements(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle switching to the About Screen
|
// Handle switching to the About Screen
|
||||||
@@ -108,20 +116,4 @@ public class UIController : MonoBehaviour {
|
|||||||
_currentUI = UIStance.Title;
|
_currentUI = UIStance.Title;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchToTitle() {
|
|
||||||
_currentUI = UIStance.Title;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SwitchToAbout() {
|
|
||||||
_currentUI = UIStance.About;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SwitchToSettings() {
|
|
||||||
_currentUI = UIStance.Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SwitchToPlay() {
|
|
||||||
_currentUI = UIStance.Play;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -8,7 +8,7 @@ public class Util {
|
|||||||
|
|
||||||
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
|
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a velocity (Vector2) at a random angle with a specific overall magnitude
|
// Returns a velocity (Vector2) at a random angle with a specific overall magnitude
|
||||||
public static Vector2 GetRandomVelocity(float magnitude) {
|
public static Vector2 GetRandomVelocity(float magnitude) {
|
||||||
var vector = new Vector2(magnitude, magnitude);
|
var vector = new Vector2(magnitude, magnitude);
|
||||||
@@ -30,4 +30,21 @@ public class Util {
|
|||||||
public static Vector2 AbsVector(Vector2 vector) {
|
public static Vector2 AbsVector(Vector2 vector) {
|
||||||
return new Vector2(vector.x, vector.y);
|
return new Vector2(vector.x, vector.y);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Scale {
|
||||||
|
private Vector2 _original;
|
||||||
|
private Vector2 _new;
|
||||||
|
private Vector2 _ratio;
|
||||||
|
|
||||||
|
public float X => _ratio.x;
|
||||||
|
public float Y => _ratio.y;
|
||||||
|
|
||||||
|
public Scale(Vector2 original, Canvas canvas) : this(original, canvas.pixelRect.size) { }
|
||||||
|
|
||||||
|
public Scale(Vector2 original, Vector2 resized) {
|
||||||
|
_original = original;
|
||||||
|
_new = resized;
|
||||||
|
_ratio = _original / _new;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user