make most Boid properties private, use Renderer check for Wrapping visibility, broke ScreenWrap functionality again, Boid GameObject sibling index based naming, many new comments

This commit is contained in:
Xevion
2020-05-16 22:57:00 -05:00
parent 4d00d3b26a
commit 505211b9dc
3 changed files with 65 additions and 69 deletions

View File

@@ -173,7 +173,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 40
orthographic size: 22.68
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@@ -232,20 +232,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3}
m_Name:
m_EditorClassIdentifier:
space:
serializedVersion: 2
x: 0
y: 0
width: 35
height: 20
boidCount: 150
boidCount: 208
boidGroupRange: 5
boidStartVelocity: 0.05
boidVelocityLimit: 0.8
separationRange: 2.3
separationBias: 0.01
alignmentBias: 0.04
cohesionBias: 0.009
alignmentBias: 0.01
cohesionBias: 0.01
boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
type: 3}
boids: []