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https://github.com/Xevion/Boids.git
synced 2025-12-14 22:11:05 -06:00
make most Boid properties private, use Renderer check for Wrapping visibility, broke ScreenWrap functionality again, Boid GameObject sibling index based naming, many new comments
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@@ -173,7 +173,7 @@ Camera:
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 40
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orthographic size: 22.68
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -232,20 +232,14 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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space:
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serializedVersion: 2
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x: 0
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y: 0
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width: 35
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height: 20
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boidCount: 150
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boidCount: 208
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boidGroupRange: 5
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boidStartVelocity: 0.05
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boidVelocityLimit: 0.8
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separationRange: 2.3
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separationBias: 0.01
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alignmentBias: 0.04
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cohesionBias: 0.009
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alignmentBias: 0.01
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cohesionBias: 0.01
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boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
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type: 3}
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boids: []
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