From 4c43a5287f98d7e712cd43cd12925a2109f6e624 Mon Sep 17 00:00:00 2001 From: Xevion Date: Sat, 23 May 2020 03:24:02 -0500 Subject: [PATCH] add target framerate of 90fps, move Graphy module to top left --- Boids/Assets/Scenes/Project.unity | 4 ++++ Boids/Assets/Scripts/UIController.cs | 6 +++--- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/Boids/Assets/Scenes/Project.unity b/Boids/Assets/Scenes/Project.unity index 7edc03b..0af8bb5 100644 --- a/Boids/Assets/Scenes/Project.unity +++ b/Boids/Assets/Scenes/Project.unity @@ -3365,6 +3365,10 @@ PrefabInstance: propertyPath: m_backgroundColor.a value: 0.6156863 objectReference: {fileID: 0} + - target: {fileID: 11496292, guid: 0abab5bb77339e4428787a870eb31bd3, type: 3} + propertyPath: m_graphModulePosition + value: 1 + objectReference: {fileID: 0} - target: {fileID: 22415034, guid: 0abab5bb77339e4428787a870eb31bd3, type: 3} propertyPath: m_AnchoredPosition.x value: -163.56982 diff --git a/Boids/Assets/Scripts/UIController.cs b/Boids/Assets/Scripts/UIController.cs index 2cc6f09..ad97583 100644 --- a/Boids/Assets/Scripts/UIController.cs +++ b/Boids/Assets/Scripts/UIController.cs @@ -1,7 +1,4 @@ using System; -using System.Net; -using JetBrains.Annotations; -using UnityEditorInternal; using UnityEngine; using UnityEngine.UI; @@ -78,6 +75,9 @@ public class UIController : MonoBehaviour { } private void Start() { + // Set Target Application Framerate + Application.targetFrameRate = 90; + // Basic variable setup _currentUI = UIStance.Title; _scaler = canvas.GetComponent();