Add local/global flock toggling, fixed serialized field filled with nulls, made Rule division floating point, make GetFlock a LINQ expression

This commit is contained in:
Xevion
2020-05-17 09:22:28 -05:00
parent 0a6ff38cee
commit 44fb0f3bfe
2 changed files with 8 additions and 11 deletions

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@@ -18,12 +18,13 @@ public class BoidController : MonoBehaviour {
public float separationBias = 0.05f;
public float alignmentBias = 0.05f;
public float cohesionBias = 0.05f;
public bool localFlocks = true;
// Boid Object Prefab
public GameObject boidObject;
// Boid Objects for Updates
[HideInInspector] public List<Boid> boids = new List<Boid>();
[NonSerialized] [HideInInspector] public List<Boid> boids = new List<Boid>();
// Used for wrapping
public Camera cam;