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Add local/global flock toggling, fixed serialized field filled with nulls, made Rule division floating point, make GetFlock a LINQ expression
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@@ -18,12 +18,13 @@ public class BoidController : MonoBehaviour {
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public float separationBias = 0.05f;
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public float alignmentBias = 0.05f;
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public float cohesionBias = 0.05f;
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public bool localFlocks = true;
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// Boid Object Prefab
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public GameObject boidObject;
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// Boid Objects for Updates
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[HideInInspector] public List<Boid> boids = new List<Boid>();
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[NonSerialized] [HideInInspector] public List<Boid> boids = new List<Boid>();
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// Used for wrapping
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public Camera cam;
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